Finer Art Details
The last round of assets I've finished for this level is the squirrel animations, dirt texture for below the mountain and for the tutorial area, and some added details such ass the alien spaceship, bushes and grass. I've also handmade a skybox for this level.
I think this really pulled the level together and makes everything look nice and finally put together. While I am more proud of some assets than I am of others, I think when placed into the scene together and can be viewed as a part of a whole do they work together nicely. Asset work is rather tedious, but I think every part of it was necessary to create the game. Every detail counts, and If I had the chance, i would have gone in with finer and finer details until I could no longer.
Alien Mountaineering
A weird mountain climbing adventure.
Status | In development |
Authors | K Mac, Isaac Adams |
Genre | Platformer |
More posts
- Audio CreationDec 01, 2021
- Creating A SquirrelDec 01, 2021
- Filling in Required AssetsDec 01, 2021
- Base AssetsDec 01, 2021
- Planning Art Concepts and DesignDec 01, 2021
- Coyote Time and Vertical FrictionNov 28, 2021
- Implementing the Player ControllerNov 01, 2021
- Playtesting Feedback and ChangesNov 01, 2021
- Planning FunctionalityOct 20, 2021
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