Audio Creation
I'll be honest, audio was not my highest priority while working on this project. I'm working in a team with one other person in order to make this game for a class. However, most teams had at least 3 people, one who did code, one for art, and one for audio. Since we only had two people, we naturally had to let one of these three aspects of the game be a bit... weak. We ended up choosing audio, since you needed a scripter to have a game, and it is hard to have a game without any graphics. Nonetheless, I still tried to do some audio, however I am well aware that I am still a novice.
Almost all the audio in the game was made from scratch by me. Only the rock crumbling sound uses a modified public domain sound I found online. Otherwise I used various synths and effects to try and make interesting effects for the game. The background music was also composed by me, however it is a little short (and somewhat poorly produced) as I did not have enough time to flesh it out. I'm pretty happy with it though.
In addition to creating the audio, I also had to do the scripting to play it at the right times. This was a little more involved than it may seem, as I ended up creating my own audio component to handle playing sounds at different volumes and pitches. Once I'd done that, I just called a method in the other gameplay code to play the given sound.
In the end though, I wish we had more time to do audio. There a distinct lack of unique sounds for certain actions, and I wish we had another person who could've worked on making the environment sound more alive. However, between working on other parts of the game and my own commitments, I think I did alright.
Files
Alien Mountaineering
A weird mountain climbing adventure.
Status | In development |
Authors | K Mac, Isaac Adams |
Genre | Platformer |
More posts
- Creating A SquirrelDec 01, 2021
- Finer Art DetailsDec 01, 2021
- Filling in Required AssetsDec 01, 2021
- Base AssetsDec 01, 2021
- Planning Art Concepts and DesignDec 01, 2021
- Coyote Time and Vertical FrictionNov 28, 2021
- Implementing the Player ControllerNov 01, 2021
- Playtesting Feedback and ChangesNov 01, 2021
- Planning FunctionalityOct 20, 2021
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