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Alien Mountaineering
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Devlog
Audio Creation
December 01, 2021
by
Isaac Adams
I'll be honest, audio was not my highest priority while working on this project. I'm working in a team with one other person in order to make this game for a class. However, most teams had at least 3...
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Creating A Squirrel
December 01, 2021
by
Isaac Adams
Creating enemy AI can be difficult. When I started working on making the squirrels for the game, I didn't think it would end up being as annoying as it did. Unity doesn't have any sort of navmesh or A...
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Finer Art Details
December 01, 2021
by
K Mac
The last round of assets I've finished for this level is the squirrel animations, dirt texture for below the mountain and for the tutorial area, and some added details such ass the alien spaceship, bu...
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Filling in Required Assets
December 01, 2021
by
K Mac
The next round of assets I chose to implement were platforms, some trees and branches, the falling rocks, the alien trinkets, the floating cloud holding one of the collectables, and the decorative mid...
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Base Assets
December 01, 2021
by
K Mac
For base assets, I worked on creating an art style thats cohesive but simple. I think the rough and fuzzy edges are charming and help keep everything easy on the eyes and fun. The lineless style is so...
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Planning Art Concepts and Design
December 01, 2021
by
K Mac
As the artist for this game I have been putting in effort into making assets for the player and their gun, the player's alien friend, collectables, rocks, and squirrels as well as a transparent for th...
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Coyote Time and Vertical Friction
November 28, 2021
by
Isaac Adams
I believe I have finally finished my ongoing adventure in developing the player controller. It took a while, but the player is now moving in a way I like. There were two big things I had to change to...
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Implementing the Player Controller
November 01, 2021
by
Isaac Adams
1
One of the most important parts of a game to get right is the player controller. It dictates the experience for whoever is playing. Bad controls can make an amazing game unbearable to play, while good...
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Playtesting Feedback and Changes
November 01, 2021
by
Isaac Adams
1
We recently had our first playtest, and there was quite a bit of feedback. One of the biggest complaints was that the character did not feel good to control, being too slippery or hard to move in the...
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Planning Functionality
October 20, 2021
by
Isaac Adams
As the level scripter, I am responsible for implementing much of the core gameplay. I will need to script the character controller, suspending and launching other objects when shooting them, squirrel...
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Layouts and Whiteboxing: The Bottom Half of the Mountain
October 20, 2021
by
Isaac Adams
There's a surprising amount of thought required in making a platforming level. I was responsible for the first obstacles the player has to face. I tried to start easy with simple platforms to jump on...
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